Silver Game


The Flemish Expertise Centre for Suicide Prevention at Ghent University developed a serious game for suicide prevention aimed at youths between 12 and 16 years old. The game strengthens mental health and reminds youngsters that every setback comes with a potentially positive end result. The game uses two primary skills as a foundation: emotion regulation and cognitive coping. This game teaches the user how to recognise their emotions and how to deal with them in a playful way. In addition, it indirectly tends to social and problem-solving skills. The game improves recognition, identification and understanding of emotions among youths and attempts to strengthen their mental health by doing so.

Target population
Teen
Development Year
2021
Aandoeningscategorie
NA or Not specified
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Characteristics

Edition
Healthcare Enablers 2021
VLESP, Ugent, CREATE.eu
Trend
Serious Gaming
Sector
Mental healthcare
Youth healthcare
Aim
Suicide prevention
Phase
Prevention and Healthy Living
Technology type
App-only
Conditionion
NA or not specified